Victus Cloud / Support
PANEL BASICS

Change server startup variables

Use the Startup tab to change a game server’s version, JAR/build, memory and other startup variables safely, and understand when a change triggers a reinstall.

The Startup tab controls how your server launches: the version or build it runs, the main JAR/file, and any egg-specific variables (like which Minecraft server software to download). Changing these is how you upgrade Minecraft versions, switch server type, or tune the boot command — all without touching the command line.

Where to find it

  1. Open the server from your dashboard at control.victuscloud.com.
  2. Click the Startup tab.
  3. You will see the read-only startup command at the top and a set of editable variables below it.

Common variables (Minecraft example)

VariableWhat it controlsExample
Server JAR fileThe file the server launchesserver.jar
Minecraft / build versionWhich game version and build to download on install1.21.1 / latest
Server type (on some eggs)Paper, Purpur, Spigot, Fabric, Forge, Vanilla, Velocity, etc.paper
Max memoryHeap given to the JVM (bounded by your plan)4096

Change a value safely

  1. Stop the server first — do not edit startup variables while it is running.
  2. Take a Backup from the Backups tab (especially before a version change).
  3. Edit the variable(s) on the Startup tab; changes save as you edit.
  4. Start the server and watch the Console — the correct JAR/version downloads on boot if you changed it.
  5. Confirm in the console banner that the expected version/software loaded.
Version jumps can break worlds and plugins

Minecraft worlds usually upgrade forward but rarely downgrade cleanly. Plugins/mods are version-specific — after a major version bump, update them too or the server may crash on start. Always back up first, and test big jumps carefully.

Some changes trigger a reinstall

Switching server type or JAR often makes the server re-download its files on next boot (an install cycle). The server enters the "installing" state briefly — that is expected. Do not interrupt it; wait for it to finish before starting play.

Memory is capped by your plan

You can lower memory in a variable, but you cannot exceed what your plan provides. Setting a max-memory value higher than your allocation will not give you more RAM and may cause the server to fail to start.

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